WingNuts and BoltsThis section details the Teleporter menu
Teleporters will move your ship to a new location, you can link teleporters, or let them behave random.
Your standard Teleporter window.
To make a new Teleporter, click the "New" button.
Has base image - This lets you choose a base image for your teleporter. Use the pull down menu to chose the graphic.
Has overlay image - This lets you choose an image to be drawn on top of the teleporter. Use the pull down menu to choose the graphic.
Has reloading image - This is an image to be displayed when the teleporter is in it's reload phase.
Draw base luminous - This will draw the base with a luminous or glowing effect.
Draw overlay luminous - This will draw the overlway with a luminous or glowing effect.
Draw reloading luminous - This will draw the reload with a luminous or glowing effect.
Base has shadow - This will give the base graphic a shadow to be drawn on the map.
Overlay has shadow - This will give the overlay graphic a shadow to be drawn on the map.
Reloading has shadow - This will give the reloading graphic a shadow to be drawn on the map.
Has impact explosion - This is an explosion to be played when the teleporter takes damage.
Has death explosion - This is an explosion to be played when the teleporter is destroyed.
Particle rate - This is the number of particles, in particles per second, to be created when the teleporter is damaged.
Has particle trail 1 - 4 - This lets you assign up to 4 particles to the teleporter to be drawn when it is damaged.
X offsets - This is the position of the particles on the X-axis measured in pixels.
Y offsets - This is the position of the particles on the Y-axis measured in pixels.
Teleporter type - This lets you chooose from 6 different teleporter types:
Teleporter requires reload - When this is checked, a Teleporter needs to reload before it can be used again. Designate the reload time in seconds.
Invisible during reload - When this is checked, the teleporter will not be visible while it is reloading.
Can be damaged - When this is checked you can damage and destroy the teleporter.
Minimum shields - This is the value in points of the minimum ammount of shields the teleporter has.
Maximum - This is the maximum ammount of shields the teleporter has.
Collision radius - This is the radius of the collision zone for the teleporter measured in pixels.
Player ship capture radius - This is how close the player ship must get, in pixels to the teleporter before being teleported.
Has glow image - This lets you assign a glowing image to the top of the teleporter. Select an image from the pull down menu.
Glow color - This lets you change the color of the glowing image. A value of 1 is 100% color, a value of 0 is no color.
Your standard teleporter window.
Teleporter can move - When this is checked, the teleporter can drift about the level.
Velocity - This is the Minimum and Maximum velocity for the teleporter measured in pixels per second.
Yaw rate - This is the rate in degrees per second that the teleporter can turn.
Bearing change - This is the ammount of degrees that the teleporter can turn.
Bearing change time - This is the ammount in seconds of how long it takes for the teleporter to change direction.
Enable base image spinning - When this is selected, the Base image will spin.
Randomize spin direciton - This opion will randomly pick a direction for the Teleporter to spin.
Minimum/maximum spin rate - These values determine the maximum and minimum rates in degrees per second that the base will spin.
Draw overlay image under base image - When this is checked, the 2nd overlay image will be drawn under the base instead of on top.
Overlay image scaling to apply - This will scale the overlway image by a percentage.
Has looped movement sound - This is a sound to be played on a loop for the teleporter in it's "normal" stage.
Has damage received sound - This is the sound to be played when the Teleporter takes damage.
Has explosion sound - This is the sound to be played when the Teleporter is destroyed.
Has activationsound - This is the sound to be played when the Teleporter is used.
Distortion effect with initial - This is an OpenGL distortion to be played when the teleporter is activated.