WingNuts and Bolts

Teleporter

This section details the Teleporter menu

Teleporters will move your ship to a new location, you can link teleporters, or let them behave random.

Teleporter screen

Your standard Teleporter window.

Graphics

To make a new Teleporter, click the "New" button.

Has base image - This lets you choose a base image for your teleporter. Use the pull down menu to chose the graphic.

Has overlay image - This lets you choose an image to be drawn on top of the teleporter. Use the pull down menu to choose the graphic.

Has reloading image - This is an image to be displayed when the teleporter is in it's reload phase.

Draw base luminous - This will draw the base with a luminous or glowing effect.

Draw overlay luminous - This will draw the overlway with a luminous or glowing effect.

Draw reloading luminous - This will draw the reload with a luminous or glowing effect.

Base has shadow - This will give the base graphic a shadow to be drawn on the map.

Overlay has shadow - This will give the overlay graphic a shadow to be drawn on the map.

Reloading has shadow - This will give the reloading graphic a shadow to be drawn on the map.

Has impact explosion - This is an explosion to be played when the teleporter takes damage.

Has death explosion - This is an explosion to be played when the teleporter is destroyed.

Particle rate - This is the number of particles, in particles per second, to be created when the teleporter is damaged.

Has particle trail 1 - 4 - This lets you assign up to 4 particles to the teleporter to be drawn when it is damaged.

X offsets - This is the position of the particles on the X-axis measured in pixels.

Y offsets - This is the position of the particles on the Y-axis measured in pixels.

Teleporter type - This lets you chooose from 6 different teleporter types:

Teleporter requires reload - When this is checked, a Teleporter needs to reload before it can be used again. Designate the reload time in seconds.

Invisible during reload - When this is checked, the teleporter will not be visible while it is reloading.

Can be damaged - When this is checked you can damage and destroy the teleporter.

Minimum shields - This is the value in points of the minimum ammount of shields the teleporter has.

Maximum - This is the maximum ammount of shields the teleporter has.

Collision radius - This is the radius of the collision zone for the teleporter measured in pixels.

Player ship capture radius - This is how close the player ship must get, in pixels to the teleporter before being teleported.

Has glow image - This lets you assign a glowing image to the top of the teleporter. Select an image from the pull down menu.

Glow color - This lets you change the color of the glowing image. A value of 1 is 100% color, a value of 0 is no color.

Teleporter Behavior

Your standard teleporter window.

Behavior

Teleporter can move - When this is checked, the teleporter can drift about the level.

Velocity - This is the Minimum and Maximum velocity for the teleporter measured in pixels per second.

Yaw rate - This is the rate in degrees per second that the teleporter can turn.

Bearing change - This is the ammount of degrees that the teleporter can turn.

Bearing change time - This is the ammount in seconds of how long it takes for the teleporter to change direction.

Enable base image spinning - When this is selected, the Base image will spin.

Randomize spin direciton - This opion will randomly pick a direction for the Teleporter to spin.

Minimum/maximum spin rate - These values determine the maximum and minimum rates in degrees per second that the base will spin.

Draw overlay image under base image - When this is checked, the 2nd overlay image will be drawn under the base instead of on top.

Overlay image scaling to apply - This will scale the overlway image by a percentage.

Has looped movement sound - This is a sound to be played on a loop for the teleporter in it's "normal" stage.

Has damage received sound - This is the sound to be played when the Teleporter takes damage.

Has explosion sound - This is the sound to be played when the Teleporter is destroyed.

Has activationsound - This is the sound to be played when the Teleporter is used.

Distortion effect with initial - This is an OpenGL distortion to be played when the teleporter is activated.